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3D Showcase

As a 3D generalist, my portfolio highlights a diverse range of work across modeling, texturing, rigging, lighting, and animation.

 

It showcases my adaptability in creating both stylized and realistic assets for games, animation, and interactive media. Projects include character and environment design, product visualization, and cinematic sequences. Each crafted with a focus on visual storytelling, technical accuracy, and pipeline efficiency.

 

My work reflects a balance of artistic creativity and problem-solving, with an emphasis on delivering high-quality assets optimized for various production needs.

Clouds of Light Short Film

Short film created as part of a university project. I modelled, rigged and textured the child's robot toy and was responsible for a large proportion of the animations throughout the film. 

Avi - Character Showcase

Modeled and rigged a fully-realised 3D robot character based on concept art, maintaining design accuracy. Managed the complete asset pipeline —modelling,  UVs, texturing and rigging.

VR Training Program (Environment & Robot)

Collaborated on a virtual reality training project by developing and optimizing immersive environments using a mix of custom design elements and purchased assets. As part of a small team I worked closely with the project lead to ensure the robot character and lobby loading area were seamlessly integrated into the visual and spatial narrative of the game.

Office2.png
Lobby.png
Lobby2.png
Portal.png
Ship.png

Fantasy Viking Village

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Entrance.jpg
Rooftop View.jpg

ZBrush Sculpt

Sculpted in ZBrush. Final render created Photoshop. 

Brocolli_Render_001.png

Texturing Army Desert Drone

Textured in Adobe Substance Painter. 

Drone.png

Low Poly Fantasy Sword

Created a game ready low poly mesh in MAYA from a ZBrush model. Textured and rendered in Adobe Substance Painter.

Fantasy Sword_002.png
Fantasy Sword.png

©2025 by Tom Drewe.

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