3D Showcase
As a 3D generalist, my portfolio highlights a diverse range of work across modeling, texturing, rigging, lighting, and animation.
It showcases my adaptability in creating both stylized and realistic assets for games, animation, and interactive media. Projects include character and environment design, product visualization, and cinematic sequences. Each crafted with a focus on visual storytelling, technical accuracy, and pipeline efficiency.
My work reflects a balance of artistic creativity and problem-solving, with an emphasis on delivering high-quality assets optimized for various production needs.
QANTAS AI Labs
Collaborated on a project to create the the future of airport assistance, using an immersive blend of inspired creativity, 3D design, and AI technology. Users can chat with virtual pilots and cabin crew as they guide you through real airport scenarios. From locating lost luggage to finding your gate, or even exploring how to use your Qantas Frequent Flyer points.
On this project I finalised the uniforms for all the characters, created and applied their textures, and created the majority of the background code to faciliate their functionality. Utilising Metahumans and Convai to power the conversational AI.



Woolworths Unlimited Customer Service
Working as park of the same team as the QANTAS project, I helped create a prototype pitch for a supermarket assistant. For this project I was the sole programmer. I helped create the various use cases that the customer assisstant and design the user interface throughout.


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VR Training Program (Environment & Robot)
For this project I created a virtual reality training project by developing and optimizing immersive environments using a mix of custom design elements and purchased assets. As part of a small team I worked closely with the project lead to model, texture and rig the robot character and other lobby elements. In addition I developed the code majority of the games code within Unreal Engine 5.





Clouds of Light Short Film
Short film created as part of a university project. I modelled, rigged and textured the child's robot toy and was responsible for a large proportion of the animations throughout the film.

Avi - Character Showcase
Modeled and rigged a fully-realised 3D robot character based on concept art, maintaining design accuracy. Managed the complete asset pipeline —modelling, UVs, texturing and rigging.

Desktop Display Toy
For this project I modelled a custom avator and personalised components before 3D printing, hand painting and building the trophy base as a gift for a client.



Fantasy Viking Village


ZBrush Sculpt

Texturing Army Desert Drone

Low Poly Fantasy Sword

